![]() Note: Click on the thumbnail in each step for a larger screenshot that includes the viewports and the relevant portion of the user interface.Ĭreate a new sphere and place it in the center of the Perspective viewport with Radius 30 and Segments 40 On the Left viewport, move up the sphere as shown in the screenshot.Open the Material Editor (select from Rendering menu or press M key) and assign the first material to the sphere and rename the material to Gold 24k. If you don’t feel like going thru all the steps in this tutorial, you can download a matlib (.mat) file for 3D Studio Max thru a link at the bottom of this tutorial. Although this tutorial is based on 3D Studio Max, the same settings apply to many other 3D products. This tutorial is aimed at both beginners and professionals. Key terms include reflection, specular, index of refraction, fresnel, and fall-off. In this tutorial you will learn how to create gold, silver, and copper material.
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